#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
#ifdef __cplusplus
extern "C" {
#endif
btVector3* bullet_btTriangleMeshShape_getLocalAabbMax(btTriangleMeshShape* c_this){
	btVector3 const& c_out = c_this->getLocalAabbMax();
	btVector3* wrap_out = (btVector3*)(&c_out);
	return wrap_out;
}

btVector3* bullet_btTriangleMeshShape_getLocalAabbMin(btTriangleMeshShape* c_this){
	btVector3 const& c_out = c_this->getLocalAabbMin();
	btVector3* wrap_out = (btVector3*)(&c_out);
	return wrap_out;
}

void bullet_btTriangleMeshShape_recalcLocalAabb(btTriangleMeshShape* c_this){
	c_this->recalcLocalAabb();
}

#ifdef __cplusplus
}
#endif
